先启动回显服务端,再运行以下完整客户端程序。
#include <chrono>
#include <future>
#include <iostream>
#include <string>
#include <string_view>
#include <arknet/rudp/rudp_client.hpp>
int main()
{
std::promise<std::string> reply;
auto received = reply.get_future();
bool received_once = false;
arknet::rudp_client client;
client.set_auto_reconnect(false);
client.set_connect_timeout(std::chrono::seconds(2));
client.bind_recv([&](std::string_view message)
{
if (!received_once)
{
received_once = true;
reply.set_value(std::string(message));
}
});
if (!client.start("127.0.0.1", 7000))
{
std::cerr << arknet::get_last_error().message() << '\n';
return 1;
}
const std::string payload(4119, 'r');
auto accepted = client.async_send(payload, asio::use_future);
auto [error, bytes] = accepted.get();
const bool ready = !error && bytes == payload.size() &&
received.wait_for(std::chrono::seconds(5)) == std::future_status::ready;
const bool matched = ready && received.get() == payload;
client.stop();
std::cout << (matched ? "echo received\n" : "echo failed\n");
return matched ? 0 : 1;
}与原生 UDP 不同,start() 等待远端 RUDP 握手完成。async_start() 通过
bind_connect 报告完成结果,在该回调中读取 get_last_error()。
bind_handshake 直接接收 error_code。
示例中的 future 确认队列接纳,收到的回显确认本次交付。重传次数有限,持续断网时 不能保证交付。根据业务配置自动重连,新连接使用 新的 conversation,队列重新开始,不重放旧消息。