Configure a C++20 application using Installation. Start the matching server, then run this client in another terminal.
Binary Echo Client
The client upgrades at /echo, sends one binary message and checks both its
content and type. Its main thread waits for the reply; IO callbacks do not block.
#include <chrono>
#include <future>
#include <iostream>
#include <string>
#include <string_view>
#include <utility>
#include <arknet/websocket/ws_client.hpp>
int main()
{
std::promise<std::pair<std::string, bool>> reply;
auto received = reply.get_future();
bool received_once = false;
arknet::ws_client client;
client.set_auto_reconnect(false);
client.bind_connect([&]
{
if (!arknet::get_last_error())
client.ws_stream().binary(true);
});
client.bind_recv([&](std::string_view bytes)
{
if (!received_once)
{
received_once = true;
reply.set_value({std::string(bytes), client.ws_stream().got_binary()});
}
});
if (!client.start("127.0.0.1", 7001, "/echo"))
{
std::cerr << arknet::get_last_error().message() << '\n';
return 1;
}
if (!client.async_send(std::string("a\0b", 3)))
return 1;
const bool ready = received.wait_for(std::chrono::seconds(5)) ==
std::future_status::ready;
bool matched = false;
if (ready)
{
auto [bytes, binary] = received.get();
matched = binary && bytes == std::string("a\0b", 3);
}
client.stop();
std::cout << (matched ? "echo received\n" : "echo failed\n");
return matched ? 0 : 1;
}For text messages, leave the default mode or set ws_stream().text(true) on
the IO lane before sending. Text payloads must be valid UTF-8. Use
std::string{} for an empty message and a sized string/view/buffer for binary
payloads. The receive callback runs once per assembled message, not per frame.
Client async_start(host, port, target) begins connecting and upgrading without
waiting. Its return reports initiation; bind_upgrade reports the upgrade
result, and a successful bind_connect indicates a usable endpoint. Read
get_last_error() in the relevant callback before sending.